GungHo Online Entertainment America, Inc. is a U.S. subsidiary of a Japanese game company, dedicated to publishing games across various platforms. The Software Engineer will focus on designing and implementing machine learning features for a new game, collaborating with artists and engineers to enhance gameplay through AI-driven functionalities.
Responsibilities:
- Design, implement, and debug ML/AI-driven features for our internally developed game, with a focus on LLM-powered NPC dialogue and model infrastructure
- Finetune, evaluate, and optimize models for in-game use, balancing quality against latency, memory, and cost
- Build and maintain inference systems and data pipelines that integrate cleanly with the game engine and runtime
- Contribute to gameplay features and general game code alongside your ML work. This is a hands-on role on both sides
- Ship other generative AI features as the game evolves
- Discuss, design, and plan AI features with artists, game designers, and gameplay engineers
- Test prototypes of future titles and AI systems to provide constructive feedback
- Attend industry conventions and live events as needed