The Texture/Look Development Artist is responsible for delivering high quality assets across multiple shows in a quick and efficient manner
They will apply notes provided by the Asset Supervisors/Texture and Look Dev Leads
They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications required by Image Engine clients
They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources
They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality
They will participate in team meetings when necessary
Address your Lead’s feedback while providing solutions to improve the assets, and maintaining a high level of quality
Process requests from other departments in the pipeline
Manage time and resources to meet weekly targets
Responsible for painting characters or assets for multiple shows simultaneously
Write and/or modify custom Arnold/OSL shaders to realize the desired look for production integration
Define standard render passes
Assist in developing standard lighting rigs & setups for look development
Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead
Attend dailies, reviews, and team meetings as required
Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues
Work closely with Lead Texture Artist, Lead Lookdev Artist, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured and look developed assets
Communicate with the R&D/ shader developer in order to ensure all necessary parameters and functionality are included in production shaders
Work closely with texture and look development artists to create necessary texture maps for application to creatures, props and environments
Requirements
3+ years’ of texture painting and look development experience with high end film
Demonstrated proficiency in defining and creating photo-realistic assets
Experience with rendering large datasets
Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium
Excellent attention to detail when finalizing, approving or quality controlling assets
Ability to balance quick turnaround while achieving a high degree of aesthetic quality
Intermediate level experience in Python / OSL / Arnold / MEL / C++
Proven experience in Maya / Mari / Photoshop / UVlayout / Node based lighting and lookdev package ( Katana / Gaffer)
Experience with Linux/UNIX
Tech Stack
Linux
Node.js
Python
Unix
Benefits
Extended healthcare from day 1, premiums 100% covered by Image Engine