Quidient is a deep tech AI company pioneering advancements in Generalized (5D) Scene Reconstruction (GSR). They are seeking a SLAM Engineer to advance their on-device visual-inertial SLAM system, enhancing the mobile capture experience by improving accuracy and robustness across various real-world scenarios.
Responsibilities:
- Develop and advance our on-device visual-inertial odometry and VI-SLAM pipeline — including sensor fusion across multi-camera streams, IMU, and depth — with drift correction and relocalization for production capture workflows
- Improve robustness across the full range of real-world user behavior — low-light, fast motion, textureless environments, and difficult geometry
- Drive down latency and memory footprint on mobile hardware, offloading compute to GPU where possible. Direct experience with GPU programming (Metal shaders, CUDA kernels, or equivalent) is a strong advantage
- Develop and extend calibration pipelines covering camera intrinsics, extrinsics, IMU biases, and time synchronization across multi-sensor mobile configurations
- Collaborate with the team’s deep learning expertise to evaluate and selectively integrate learning-based methods alongside classical components in the live tracking stack
- Build and extend evaluation methodology grounded in real user captures
- Translate research progress into shipped capability in a fast-moving environment