Rushdown Studios is a co-dev game studio founded by industry veterans, focusing on solving challenges in multiplayer game development. The company is seeking an experienced Game Build Engineer to enhance infrastructure reliability and automate processes for a large-scale game development project.
Responsibilities:
- Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation)
- Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates
- Design and develop CI/CD pipelines for game builds and deployments
- Automate game asset packaging and distribution workflows
- Optimize build times and artifact management for large game projects
Requirements:
- Experience with CI/CD pipelines in TeamCity for game development projects
- Familiarity with version control systems for large binary assets
- Proficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild)
- Experience scripting with languages like Python, PowerShell, or Groovy
- Understanding of game packaging and deployment requirements for different platforms
- Experience compiling code and/or managing pipelines that compile code
- Ability to debug unexpected issues that arise during development
- Experience working with cloud providers (e.g. Azure, AWS, GCP)
- Willingness to selflessly put player experiences first — before even your own code and ego
- Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team
- Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects
- Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines)
- Knowledge of game development workflows and asset management
- General understanding of C-family programming languages
- Previous work using version control for game development (e.g., Perforce, Git LFS)