Rushdown Studios is a co-dev game studio focused on solving complex problems in multiplayer games. They are seeking an experienced DevOps Engineer to enhance infrastructure reliability and automate tools for a large-scale game development project.
Responsibilities:
- Design, implement, and maintain cloud infrastructure for game development and live-service games using one or more cloud platforms (e.g., AWS, Azure, GCP)
- Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates
- Promote cloud security best practices and compliance requirements for gaming infrastructure
- Design and develop CI/CD pipelines for builds and deployments
- Respond to live support issues for a live-service game
- Empower multiple teams through development environment automation
Requirements:
- Three (3) years of professional experience with Amazon Web Services
- Experience scripting with languages like Python, PowerShell, or Groovy
- Experience with containerization and orchestration (e.g., Docker, Kubernetes)
- Understanding of game packaging and deployment requirements for different platforms
- Experience compiling code and/or managing pipelines that compile code
- Ability to debug unexpected issues that arise during development
- Willingness to selflessly put player experiences first before even your own code and ego
- Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team
- Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects
- Experience working with additional cloud providers (e.g., Azure, GCP)
- Knowledge of game development workflows and asset management
- Experience with the Go programming language
- Previous work using version control for game development (e.g., Perforce, Git LFS)