Scopely is looking for a Product Manager, Live Ops & Monetization to join our Marvel Strike Force team in the United States or Canada on a remote basis. In this role, you will own the end-to-end performance and implementation of a critical slice of the Marvel Strike Force ecosystem, defining strategies and targets while leveraging data analysis and A/B testing to drive monetization and player engagement.
Responsibilities:
- Take full accountability for a specific business vertical. You will define the roadmap for your area, ensuring it integrates seamlessly into the broader live operations and monetization strategy
- Define, track, and hit OKRs and KPIs. You won't just report on numbers; you will work with leadership to set ambitious targets and build the tactical plan to achieve them
- Act as your own best analyst. Use SQL to deep-dive into player segments, identifying exactly where friction exists in your vector and where the next growth opportunity lies
- Move beyond "gut feel." You will design, execute, and analyze A/B tests and multivariate experiments to optimize offer conversion, event engagement, and feature spend
- Demonstrate a relentless track record of improving feature performance. You will monitor live results daily, iterating on tuning and rewards to maximize both short-term revenue and long-term retention
- Ensure your specific vector (e.g., a specific event type) drives meaningful monetization without cannibalizing other systems or damaging player sentiment
Requirements:
- Strong preference for candidates with a background in Data Analysis or Economy who have transitioned into Product Management
- High proficiency in SQL is non-negotiable
- Experience with Tableau for performance visualization is a major plus
- Significant experience in free-to-play mobile games, specifically owning live features or monetization systems
- A proven track record of using A/B testing and hypothesis-driven development to move the needle on core business metrics
- Experience working within OKR frameworks and a comfort level with being held accountable for specific revenue and engagement targets
- Deep knowledge of Squad RPGs or Hero Collectors (knowing the difference between a Blitz and a Raid is a head start)
- Experience managing complex progression-based monetization (e.g., Battle Passes, Shard-based economies)