Zoo is on a mission to revolutionize the CAD industry by developing advanced hardware design tools. They are seeking a Graphics Engine Software Engineer to join their team and help build the core functionality of their next-generation CAD Graphics Engine, focusing on enhancing user experience through optimized geometry and modeling capabilities.
Responsibilities:
- Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
- Develop and maintain rendering code within the graphics core of the CAD engine
- Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
- Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
- Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
- Document functionality and implementation details for production and other Engineers
Requirements:
- B.S. in Computer Science or a related field, or equivalent professional experience
- Proficiency with C++14/17
- Substantial experience with 3D graphics, rendering, and modeling algorithms
- Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
- Experience with GPU computing APIs such as CUDA
- Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent
- Familiarity with Git
- Experience working with both low-level and visualization-focused aspects of a graphics pipeline