That's No Moon is an independent studio of storytellers and game-makers dedicated to creating narrative-driven AAA experiences. They are seeking a Senior Game Designer to craft immersive gameplay spaces, collaborating closely with various teams to ensure that levels support the game's emotional and gameplay goals.
Responsibilities:
- Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences
- Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution
- Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools
- When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers
- Partner with production and leadership to define priorities, scope, and milestones for level development
- Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience
- Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team
Requirements:
- Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals
- Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must
- Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems
- Comfortable moving between scripting and sequencer, montages and dialogue systems
- Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality
- Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus
- Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow
- Comprehensive understanding of spatial markup techniques and nav implementation
- Strong sense of spatial design, readability, pacing, and player guidance
- Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment
- Demonstrated ability to take content from prototype to polished final implementation
- Passion for creating immersive, high-quality player experiences that balance gameplay and narrative
- Collaborative, communicative, and confident working across multiple disciplines
- Approaches design with a holistic mindset, embracing how all elements of gameplay and presentation fit together
- Adaptable — able to step into different types of content ownership, from exploration to combat to narrative presentation
- Mentorship-oriented, invested in helping others improve their craft
- Comfortable iterating and problem-solving in a dynamic, creative environment across multiple disciplines
- Passionate about the craft and delivering experiences that resonate with players