Crossing Hurdles is looking for an O3DE Software Engineer. The role involves leveraging expertise in O3DE to create high-fidelity scenes and simulations optimized for AI training, collaborating with stakeholders to meet project requirements, and writing maintainable code for integration with O3DE.
Responsibilities:
- Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training
- Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements
- Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3DE
- Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases
- Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines
- Develop and optimize asset processing workflows tailored to large-scale AI-driven projects
Requirements:
- Have proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor
- Possess strong proficiency in Python and C++
- Have experience structuring and deploying 3D simulations from concept to completion within O3DE
- Be familiar with AWS and its integration into scalable game/simulation environments
- Have a hands-on background in game development or simulation engineering