Design, maintain and implement VO lines related to player action, engagement and choice throughout the game.
Craft compelling quests, satisfying dialogue, and rich stories that support the developer and project vision.
Champion narrative, thematic, and mechanical coherence across story and gameplay.
Ensure Wizarding World authenticity across the project.
Collaborate with writers, designers and the game director to champion story in design and provide narrative support for design elements, such as: story beat creation, game mechanics delivery, character profiles, character motivations, narrative feature design, player choices and player emotional journey as delivered through narrative during game development.
Requirements
A degree in a related discipline, or adjacent field, is helpful.
A strong record of quality in writing and game design.
Previous experience in interactive storytelling, narrative design, and game writing.
Proven ability to create within an established franchise, authoring exciting new experiences that still feel authentic and tonally consistent.
Excellent written and verbal communication skills.
Familiarity with standard game-development processes and workflows.
Ability to work effectively and collaboratively in a cross-culture and multi-time-zone team.
Possess a deep literacy in games, film, literature, and television, and a love of fantasy.
Knowledge of the Wizarding World franchise is a definite plus.
Experience in visual scripting languages like Unreal 5, Blueprints.
Experience with dialogue authoring systems like Articy.
Tech Stack
Unreal Engine
Benefits
Thoughtfully curated benefits
Tools to explore and grow into your best selves
Junior Designer, Narrative at Warner Bros. Discovery | JobVerse