A unique Software Engineering position combining leading-edge media software engineering work with software and hardware architectural influence and deep GPU/media domain expertise.
Deliver industry-leading hardware-accelerated video solutions on Intel Graphics architecture to the market.
Work with leading open-source media communities (FFmpeg, HandBrake, VLC, etc.), independent software vendors, broadcasters, and content-creation partners.
Ensure that hardware-accelerated encode, decode, transcode, and video-processing pipelines run optimally on Intel client and workstation platforms.
Utilize deep expertise in Intel® Quick Sync Video (QSV), oneVPL/VPL, Video Acceleration APIs (VA-API on Linux, D3D11/12 Video on Windows), and modern codec standards.
Research, develop, prototype, and upstream contributions that drive adoption of Intel media capabilities across the open-source ecosystem.
Support and influence software development during all phases of the lifecycle, including feature definition, project setup, execution, upstream review and integration, and go-to-market activities.
Provide technical training, consultation, and hands-on assistance to open-source maintainers and ISV developers.
Engage with open-source maintainers and ISV partners to provide performance analysis and technical guidance throughout the software lifecycle.
Interface with Intel engineering groups to resolve issues affecting customer and community success.
Serve as the voice of the open-source media ecosystem within Intel, researching emerging codecs and standards, and staying current with industry advancements.
Requirements
Degree or equivalent experience in a scientific or engineering discipline.
Advanced experience programming in modern C and C++.
Advanced experience with hardware-accelerated video programming using one or more of the following: Intel® Quick Sync Video / oneVPL / libmfx VA-API DXVA and Direct3D 11/12 video on Windows NVENC/NVDEC Equivalent technologies.
Hands-on experience contributing to or extending FFmpeg, HandBrake, or comparable open-source media projects (e.g., libav, GStreamer, x264/x265, SVT-AV1, dav1d).
Solid understanding of modern video codec standards (AVC/H.264, HEVC/H.265, AV1, VP9, and awareness of VVC).
Understanding of media containers and streaming protocols such as MP4, MKV, MPEG-TS, RTMP, SRT, HLS, and DASH.
Strong problem-solving, communication, and collaboration skills, including the ability to work effectively within public mailing lists and open-source review processes.
Self-motivated and capable of working independently.
Excellent written and verbal English communication skills.
Ph.D. in Computer Science, Electrical Engineering, or a related field. (Additional Qualification)
Demonstrated record of accepted upstream patches in FFmpeg, HandBrake, or related projects (please provide commit or pull request links). (Additional Qualification)
Experience with oneVPL/VPL runtime, Intel Media SDK legacy stack, or Intel Graphics media driver components (e.g., media-driver, libva, intel-vaapi-driver). (Additional Qualification)
Experience with AI-assisted media workloads such as super-resolution, denoising, frame interpolation, and scene or shot detection using OpenVINO™, DirectML, ONNX Runtime, or PyTorch. (Additional Qualification)
Experience with low-level GPU programming using Vulkan Video, OpenGL, DirectX, Metal, or compute APIs such as SYCL, DPC++, OpenCL, or CUDA. (Additional Qualification)
Experience with Intel software development and performance analysis tools such as VTune™, Graphics Trace Analyzer, Metrics Discovery API, Intel® C/C++ Compiler, or TBB. (Additional Qualification)
Proven experience with performance profiling, debugging tools, and bitstream analysis for media applications. (Additional Qualification)
Understanding of CPU, GPU, fixed-function media IP, SoC, or DSP architectures. (Additional Qualification)
Working knowledge of Windows and Linux development environments, including building, packaging, and CI workflows for open-source media stacks. (Additional Qualification)
Familiarity with streaming and broadcast workflows, including OBS, FFmpeg-based ingest pipelines, live transcoding, and quality metrics tools such as VMAF and SSIMULACRA2. (Additional Qualification)
Experience managing relationships with open-source maintainers and ISV partners. (Additional Qualification)
Experience planning and executing software projects, benchmarking, and CI-driven validation of media software stacks. (Additional Qualification)