Work with the Lead and Associate Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project
Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props
Ensure that the game environments are visually consistent and meet the established art style and technical guidelines
Collaborate with other departments, such as level design and lighting to ensure that the environment assets are optimised and integrated into the game world effectively
Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline
Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team
Maintain clear communication with team members to ensure that project goals and deadlines are met
Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimised for performance
Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design
Requirements
Excellent communication skills (written and verbal)
Excellent collaboration skills, you thrive working as part of a team
An excellent portfolio with recent examples of Environment Art
Strong understanding of shape, form and composition.
Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender
Excellent proficiency with surfacing tools such as Photoshop and substance painter
Proven abilities in producing optimized 3D assets for games.
**Desirable **
Experience with Unreal Engine
Experience with large open-world games
Experience with hard surface and foliage asset modelling experience