Work closely with designers, artists, and animators to "bridge the gap" between Unreal Engine's core technology and building in-game character animations of the highest quality.
Monitor performance, and network reliability of animation gameplay systems
Develop test cases and integrate with the QA team
Self-manage time and responsibilities when given prioritized goals and objectives
Requirements
A 4-year Bachelor's degree in Computer Science or equivalent training.
At least 3 years experience as a gameplay or animation engineer
A strong understanding of game animation methodologies (foot IK, rigging, motion matching, procedural animation, skinning, blend trees, etc)
Have deep and current knowledge of the animation systems in Unreal Engine 5.
Familiar with using Claude Code in a game development environment
Strong programming skills in C/C++
Strong mathematics ability / linear algebra
Expert knowledge of business tools such as Microsoft office and google docs
Strong written and verbal communication skills in the English language
Current eligibility to work in Canada is preferred but International candidates may be considered based on experience + circumstances.