Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
Design and prototype puzzles and minigames.
Assist the designs of enemy behaviors and auxiliary game systems.
Implement gameplay features directly in-editor using Blueprint scripting, behavior trees, state machines, or other custom tools.
Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure.
Requirements
Experience designing complex RPG systems and player perks and abilities.
Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.