Lodestar Space is on a mission to develop advanced space capabilities, particularly through their product MITHRIL, which enhances spacecraft autonomy. The Software Engineer Intern will support the Perception team in creating synthetic datasets for AI training, contributing to the development of a core enabling technology for AI perception in space applications.
Responsibilities:
- Support the Perception team in creating high-quality synthetic datasets for satellite perception and AI training
- Further develop the existing dataset generation pipeline to make necessary system updates and expansion, as well as optimize for efficiency and scalability
- Perform mesh preparation, including 3D modeling, material creation, and texturing
- Develop automation scripts for processing data and assets, and interfacing between tools
- Implement scene generation workflows, world-building, and rendering within a 3D game engine
- Collaborate with engineers to prototype new dataset generation workflows